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Magical Tome

Cover of GPU Pro 3
First published
2012
Publisher
A K Peters/CRC Press
Pages
386 pages
ISBN
9781439887820

GPU Pro 3

The outer archives are busy

by Wolfgang F. Engel

About this book

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

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