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Magical Tome

Cover of Ultimate game programming with DirectX
First published
2009
Publisher
Charles River Media/Course Technology
Pages
474 pages
ISBN
9781584506201

Ultimate game programming with DirectX

The outer archives are busy

by Allen Sherrod

About this book

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.

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