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Magical Tome

Cover of Pervasive games
First published
2017
Publisher
Taylor & Francis Group
ISBN
9781138427792

Pervasive games

The outer archives are busy

by Markus Montola

About this book

"Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace - both the challenges and advantages of doing so." "This book shows how to change the face of play - who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre."--Jacket.

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