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Magical Tome

Cover of Computational Intelligence in Games
First published
2001
Latest edition
2001
Publisher
Physica-Verlag HD
Pages
161 pages
ISBN
9783662003695

Computational Intelligence in Games

The outer archives are busy

by Norio Baba

About this book

The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.

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