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Magical Tome

Cover of GPU pro 6
First published
2016
Publisher
CRC Press/Taylor Francis Group
Pages
567 pages
ISBN
9781482264616

GPU pro 6

The outer archives are busy

by Wolfgang Engel

About this book

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

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