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Magical Tome

Cover of Cases on digital game-based learning
First published
2013
Publisher
IGI Global
Pages
627 pages
ISBN
9781283959643

Cases on digital game-based learning

The outer archives are busy

by Youngkyun Baek

About this book

"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.

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