Magical Tome

The outer archives are busy
An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, "Playthings in Early Modernity" emphasises the rules of the game(s) as well as the breaking of those rules. This, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavour.
Create a free account to see Match Scores on books the community has marked — once you’ve set your preferences.
Create free accountMarks left by readers of this tome
No community marks yet — be the first to inscribe this tome.
Pacing
Horror / Dark Elements
Romance
Spice Level
LGBTQ+ Representation
Social & Political Themes in Stories