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Magical Tome

Cover of The art of producing games
First published
2005
Publisher
Course Technology PTR
Pages
192 pages
ISBN
9781592006113

The art of producing games

The outer archives are busy

by David McCarthy, Ste Curran, Simon Byron

About this book

"The Art of Producing Games" analyzes everything that goes into designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements -- script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, "The Art of Producing Games" is. The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

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