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Magical Tome

Cover of Understanding Motion Capture for Computer Animation and Video Games
First published
1999
Publisher
Morgan Kaufmann
Pages
238 pages
ISBN
9780124906303

Understanding Motion Capture for Computer Animation and Video Games

The outer archives are busy

by Alberto Menache

About this book

Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.

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