Magical Tome

*Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.* *This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world, as you have nothing they could ever want.* *The woods do not care for you. Never forget that.* Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping, darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system, modified to fit better with a campaign centered around forays into the frightening wilderness. **The book contains:** * Rules for wilderness travel and survival * Rules for Moon Cycles and strange phases. * Rules for hunting, tracking, and butchering monsters. * 40+ dangerous and terrifying monsters. * 40+ strange and savage items. * 40+ spells and rules for channeling the Wyrd. * An essay and guideline on running and creating "wilderness dungeons." * A step-by-step guide for generating your own wilderness adventure. * 100 random wilderness locations. * Tables upon tables of random diseases, wilderness dressings, traps, hazards, flora, encounters, and MORE. * All illustrated with over 150 pieces of original art. Whether you are a veteran group looking to make a foray into the terrifying Wilds, or new to the hobby and looking to spice up your game, Into the Wyrd and Wild provides something for everyone!
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Pacing
Horror / Dark Elements
Romance
Spice Level
LGBTQ+ Representation
Social & Political Themes in Stories