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Magical Tome

Cover of OpenGL superbible
First published
2007
Latest edition
2011
Publisher
Addison-Wesley Professional
Pages
1248 pages
ISBN
9780321498823

OpenGL superbible

The outer archives are busy

by Wright, Richard S., Richard S. Wright Jr.

About this book

OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

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