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Magical Tome

Placeholder cover for MSX adventure programming
First published
1985
Publisher
Argus Bks
Pages
190 pages

MSX adventure programming

The outer archives are busy

by Steve Lucas

About this book

The book to teach you how to write your own adventure programs, including developing the plot, drawing the map, and translating the objects in the game into DATA statements. High resolution graphics and sound are also described, and listings for three typical adventure games are also included.

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