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Magical Tome

Cover of Theory of Fun for Game Design
First published
2013
Publisher
O'Reilly Media, Incorporated
ISBN
9781306810487

Theory of Fun for Game Design

The outer archives are busy

by Raph Koster

About this book

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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