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Magical Tome

Cover of GURPS Dungeon Fantasy 1
First published
2008
Publisher
Steve Jackson Games
ISBN
9781556347870

GURPS Dungeon Fantasy 1

The outer archives are busy

by Sean Punch

Fantasy

About this book

**Heroes with Attitude** Sometimes you want to roleplay a fantasy hero who has a lovingly detailed past, family, home town, and culture . . . and sometimes you want to massacre monsters and take their stuff! ***GURPS Dungeon Fantasy 1: Adventurers*** shamelessly cuts corners to help you quickly create tough dungeon delvers, equip them with awesome gear, and defeat monsters and traps so you can get even more awesome gear. It’s the guide for gamers who want fast, fun adventure. This distillation of the GURPS Fourth Edition rules gives you: • Quick-start templates for 11 classic adventurer archetypes – barbarian, bard, cleric, druid, holy warrior, knight, martial artist, scout, swashbuckler, thief, and wizard. • Condensed lists of advantages, disadvantages, and skills, for those who prefer PCs built from the ground up, showing only what you need for the dungeon. • Self-contained rules for clerical and druidic magic. • Four new powers, along with all you need from ***GURPS Powers*** to use them. • A catalog of gear – basic objects, dungeon-specific tools, customization options for weapons and armor, and starting-level magic items. So choose your role, strap on your Accurate Orichalcum Broadsword of Smiting, and get ready to hack-n-slash!

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